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Tempest
Posts : 35
Join date : 2018-08-04
Age : 21
Location : Not the mountains
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[Intro] Battle 1: vs Castle Scrios Lv 5

on Sun Dec 09, 2018 9:47 pm
First topic message reminder :

As the bay doors opened, the troops of Castle High leaped out, landing on the heavy moss below. It had been a good while since the soldiers of Regiment 1-31 had touched terra firma, but they knew now was not the time to touch the lush green ground or smell the fresh, crisp air.

Behind you, Castle High slowly lowered itself towards the ground, its cannon incinerating a crater into the earth where it promptly settled, like a wooden peg falling into its hole. Russel had made a soft landing alongside you, and was chuckling a bit, partly to himself. "Sure is something, isn't it?," he remarked. "That's how we always make an entrance - always catches our opponent off guard. Hope you get used to it, haha!"

He then turned around and drew his long blade, the gem in its hilt twinkling as he pointed it at the fortress. Large slabs of stone, maybe two or three stories high, arranged it would could probably pass as a roof and four walls at a glance; everything placed a little precariously, with attention only to the present long gone. You hear grunting from outside as freakish lime-green figures slouched over and dressed in black crawled from the shambling castle, some carrying an assortment of hastily-crafted spears. Several of the spear-wielding gremlins began to run at Regiment 1-31, while the numerous other squads prepared to face their own assortment of enemy troops. Meanwhile, you could see two gremlins at the entrance of the castle wheel out what appeared to be short-barreled cannons of some sort.

Russel nodded. "Right, it's your first fight as a squad, so we decided to target something easy first. Should be no problem for the likes of you, right?" He held his sword at the ready and gave a bit of a cocky smile to the gremlins, brushing his cape aside so that it slightly billowed in the cold wind. "I hope you don't mind if I join you. Been meaning to get some exercise in!"

Everyone around you is advancing fast. Better get moving.

Welcome to Attack on Castle High (README):

Welcome to Attack on Castle High! If you've correctly registered for the game, your character - along with any name that you have publicly associated with that character - should appear listed in the "Castle High Forces" list below.

The goal of each battle is to whittle down the enemy fortress's HP to 0 while keeping Castle High's HP above that point. Lower the HP of enemies by attacking them, and look out of reach other to make sure none of you drop too early!

All you need to do to control your character is to post the actions you'd like for them to take (preferably formatted in a way that I can easily identify them). Your character will then do their best to execute those actions, the enemies will respond with their own, and the battle will continue in this series of turns until a victor is decided! You can take as many actions as you want, but be warned that once you fail an action, you can't take any more for the turn, and constantly taking multiple actions a turn can put you at a disadvantage later.

Other parts of the game will be explained later on, so keep an eye out for these spoiler boxes. In the meantime, why not try to attack the enemy now? Remember, your ultimate goal is to destroy the enemy castle; though, I'm sure the enemy won't just let you have your way with them.




Castle High Forces:

LEADERS

Russel - HP 1200 / 1200 - Adv +0
Ability - Commander - When allies perform well, you gain Morale that boosts the effectiveness of all allies' actions. (Morale: 100%)
Weapon - Sunsetter - Commanding longsword inset with an orange jewel. Power: 50. +1 to strength, +1 to endurance, +1 to charisma. Gain 10% Morale per hit dealt.

HEROES

Arthur (Impromptu) - HP 1200 / 1200 - Adv +0
Ability - Self-Sufficient - Effectiveness of your targeted actions are doubled when they don't share a target with other allies' actions.
Weapon - Blank Broadsword - Unremarkable broadsword. Power: 50. -1 to precision.

Candice (Aeront) - HP 1200 / 1200 - Adv +0
Ability - Relayer - Activate to undo the direct results of any ally's actions last turn, if you have their permission. Limit 1 use per turn.
Weapon - Blank Handgun - Unremarkable handgun. Power: 40. -1 to strength. Long-range.

Erika (SugarJan) - HP 1200 / 1200 - Adv +0
Ability - Rockstar - You get +1 to actions that target anybody that targeted you on the previous turn.
Weapon - Blank Guitar - Unremarkable guitar. Power: 40. +1 to charisma, -1 to precision.

Unnamed Scholar (GM_3826) - HP 1200 / 1200 - Adv +0
Ability - Arcana - Activate to cast any magic that was cast previously by an ally this battle. Limit 1 use per turn.
Weapon - Blank Tome - Unremarkable tome. Power: 30. +1 to intellect.

Kjell (Animorpherv1) - HP 1200 / 1200 - Adv +0
Ability - Protector - You get +1 to actions that target an ally that took damage from an attack last turn.
Weapon - Blank Shortsword - Unremarkable shortsword. Power: 40.

Unnamed Paladin (meta) - HP 1200 / 1200 - Adv +0
Ability - Faith - Whenever you take damage from an attack, you get +1 to your next action.
Weapon: Blank Lance - Unremarkable lance. Power: 40. +1 to strength, -1 to precision.

Wander (LadyRena) - HP 1200 / 1200 - Adv +0
Ability - Guidance - Activate to negate the damage any ally would take from the next attack that targets them this turn. Limit 1 use per turn.
Weapon - Blank Staff - Unremarkable staff. Power: 40. +1 to endurance, -1 to strength.

Yam (Sharks) - HP 1200 / 1200 - Adv +0
Ability - Harvester - Whenever an enemy is knocked out, recover 25% of your HP.
Weapon - Blank Scythe - Unremarkable scythe. Power: 50. -1 to agility.

CASTLE HIGH Lv. 10
HP 10000 / 10000

VS

3500 / 3500 HP
Lv. 5 CASTLE SCRIOS


Castle Scrios Forces:

MINIONS

+0 Adv - 1000 / 1000 HP - Scrios Cannoneer A
Small Cannon - Weapon

+0 Adv - 1000 / 1000 HP - Scrios Cannoneer B
Small Cannon - Weapon

+0 Adv - 400 / 400 HP - Scrios Spear Gremlin A
Rusted Spear - Weapon

+0 Adv - 400 / 400 HP - Scrios Spear Gremlin B
Rusted Spear - Weapon

+0 Adv - 400 / 400 HP - Scrios Spear Gremlin C
Rusted Spear - Weapon

+0 Adv - 400 / 400 HP - Scrios Spear Gremlin D
Rusted Spear - Weapon

+0 Adv - 400 / 400 HP - Scrios Spear Gremlin E
Rusted Spear - Weapon

+0 Adv - 400 / 400 HP - Scrios Spear Gremlin F
Rusted Spear - Weapon

+0 Adv - 400 / 400 HP - Scrios Spear Gremlin G
Rusted Spear - Weapon

+0 Adv - 400 / 400 HP - Scrios Spear Gremlin H
Rusted Spear - Weapon




TURN 1 - FIGHT!

Tempest
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Age : 21
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Sat Dec 22, 2018 3:39 pm
Vince slammed Scrios Spear Gremlin F with a kick to knock it down, inflicting 209 damage! The impact was enough to outright defeat the Gremlin, meaning that Vince didn't have to follow up with his flame! (+2 Adv)
Vince then remained focused, prepared to avoid incoming attacks...

Bran created a small tornado, which sucks in Scrios Spear Gremlins B and D and inflicts 229 damage to each one, defeating both! (+3 Adv)

Wander began gathering large amount of energy, feeling mana surge through his body! He became mana-charged, which amplifies the effectiveness of the next spell he casts!
Wander then unleashed that mana, casting a spell that revealed to him the structural weakpoints in Castle Scrios! He notices a variety of points, mostly along the bottoms of key supports; hitting those areas will surely send it tumbling! With its structural flaws revealed, Castle Scrios will take more damage from allies' attacks! (+1 Adv)

Candice opened fires on the weakpoints of Castle Scrios, chipping away at it! Castle Scrios took 478 damage! (+1 Adv)

Arthur whistled, attracting the attention of both Scrios Spear Gremlins A and H! They are now taunted into attacking Arthur this turn! (+1 Adv)
Arthur then got ready to retaliate to any attacks aimed at him...

Kjell focused his energy to seize control of the shadow of Scrios Spear Gremlin G, causing it to pull the gremlin back! Spear Gremlin G is now ensnared by his own shadow and can't move! (+1 Adv)

Yam managed to grow a crop of literally explosive chili peppers, taking two of the Explosive Peppers for herself before the plant immediately withered away. When thrown, an Explosive Pepper will explode into a cloud of irritating capsaicin, like a broken capsule of pepper spray. (+1 Adv)

The Shadow of Kjell took the Small Cannon left behind by one of the Cannoneers and opened fire on Castle Scrios! The cannonball hit against the walls of the makeshift fortress hard, dealing 429 damage! and inflicting 57 damage to all other enemies due to the collateral damage caused! (+1 Adv)

Russel pointed his sword at Castle Scrios as he gathered his energy for a Crusading Rally! "They're looking weak! Now's our chance, everyone! Turn that castle into a heap of rubble!" Castle High's forces are suddenly pumped up! (+1 Adv)

Scrios Cannoneer B is still panicking!

Scrios Spear Gremlins A and H both lept at Arthur! While Spear Gremlin A's attack went wide, Spear Gremlin H is luckier and managed to slash at Arthur's leg with its Rusted Spear, dealing 87 damage. (Spear Gremlin H: +1 Adv)
Arthur took this chance to retaliate! He swung his Blank Broadsword right at Spear Gremlin A, dealing a whopping 871 damage and easily defeating it! He then turned around and did the same for Spear Gremlin H, dealing a massive 927 damage and defeating it as well! (Arthur: +3 Adv)
Arthur feels the stress from fatigue... (-1 Adv)

Scrios Spear Gremlin G is struggling to move, but its own shadow is holding it back!

Castle High Forces:

LEADERS

Russel - HP 1200 / 1200 - Adv +5
Ability - Commander - When allies perform well, you gain Morale that boosts the effectiveness of all allies' actions. (Morale: 131%)
Skill - Crusading Rally - Command all allies to do something. Effectiveness of all ally actions doing that are doubled. Cost: 100% Morale
Weapon - Sunsetter - Commanding longsword inset with an orange jewel. Power: 50. +1 to strength, +1 to endurance, +1 to charisma. Gain 10% Morale per hit dealt.

HEROES

Arthur (Impromptu) - HP 1113 / 1200 - Adv +3
Ability - Self-Sufficient - Effectiveness of your targeted actions are doubled when they don't share a target with other allies' actions.
Weapon - Blank Broadsword - Unremarkable broadsword. Power: 50. -1 to precision.

Bran (GM_3826) - HP 1200 / 1200 - Adv +4
Ability - Arcana - Activate to cast any magic that was cast previously by an ally this battle. Limit 1 use per turn.
Weapon - Blank Tome - Unremarkable tome. Power: 30. +1 to intellect.

Candice (Aeront) - HP 1200 / 1200 - Adv +2
Ability - Relayer - Activate to undo the direct results of any ally's actions last turn, if you have their permission. Limit 1 use per turn.
Weapon - Blank Handgun - Unremarkable handgun. Power: 40. -1 to strength. Long-range.

Erika (SugarJan) - HP 1200 / 1200 - Adv +0
Ability - Rockstar - You get +1 to actions that target anybody that targeted you on the previous turn.
Weapon - Blank Guitar - Unremarkable guitar. Power: 40. +1 to charisma, -1 to precision.

Kjell (Animorpherv1) - HP 1200 / 1200 - Adv +1
Ability - Protector - You get +1 to actions that target an ally that took damage from an attack last turn.
Item - Blank Shortsword - Unremarkable shortsword. Power: 40.

Unnamed Paladin (meta) - HP 1200 / 1200 - Adv +0
Ability - Faith - Whenever you take damage from an attack, you get +1 to your next action.
Weapon - Blank Lance - Unremarkable lance. Power: 40. +1 to strength, -1 to precision.

Vince (Atmos) - HP 1200 / 1200 - Adv +3
Ability - Wildfire - Activate to set anything on fire. Limit 1 use per turn.
Weapon - Blank Rod - Unremarkable rod. Power: 40. +1 to intellect. -1 to strength.

Wander (LadyRena) - HP 1200 / 1200 - Adv +1
Ability - Guidance - Activate to negate the damage any ally would take from the next attack that targets them this turn. Limit 1 use per turn.
Weapon - Blank Staff - Unremarkable staff. Power: 40. +1 to endurance, -1 to strength.

Yam (Sharks) - HP 1200 / 1200 - Adv +3
Ability - Harvester - Whenever an enemy is knocked out, recover 25% of your HP.
Weapon - Blank Scythe - Unremarkable scythe. Power: 50. -1 to agility.
Item - Explosive Pepper x2 - Explodes into irritants when thrown. Power: 25.

ALLIES

Shadow of Kjell - HP 1 / 1 - Adv +2
Weapon - Small Cannon - Miniature cannonball-firing artillery. Power: 50. -2 to agility, -2 to precision. Long-range. Damage is doubled against buildings.

CASTLE HIGH Lv. 10
HP 9184 / 10000

Rally Command: Destory Castle Scrios!

VS

Structural Flaws Revealed
2593 / 3500 HP
Lv. 5 CASTLE SCRIOS


Castle Scrios Forces:

MINIONS

Disarmed - +1 Adv - 557 / 1000 HP - Scrios Cannoneer B
Small Cannon - Weapon

Ensnared - +0 Adv - 162 / 400 HP - Scrios Spear Gremlin G
Rusted Spear - Weapon




TURN 4 - FIGHT!
LadyRena
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Sat Dec 22, 2018 4:22 pm
"Haaa...haa..."

Wander seemed to be out of breath - clearly the sudden surge and subsequent drain of mana, followed by the spell itself, had left him slightly taxed; not that this would stop him.

"S-see, now, THAT is how it is done!"

"And I can't give in now..." he thought to himself. Putting one foot in front of the other, slowly at first, and then faster, then faster still, Wander gathered all his stamina to execute a Bodyslam against the remaining spear-wielding gremlin.

Wander: Attempt to Bodyslam Scrios Spear Gremlin G.
GM_3826
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Sat Dec 22, 2018 4:46 pm
...There are so few enemies left. If we finish them off now, will that be the end of it, or will there be reinforcements? Bran thought. I'm not quite sure.

But... The castle is the keystone. If it is destroyed, there is nothing left to defend. So, now that the enemy force is thinning, focusing fire on the castle might be a good idea...

Bran: If Scrios Castle's greatest weakness is the structural integrity of its supports, than by parting the earth, one can weaken its defenses. Attempt to create fissures in the ground at the key support's points.


Last edited by GM_3826 on Sat Dec 22, 2018 4:49 pm; edited 3 times in total (Reason for editing : Slight formatting error. Nothing to see here.)
Atmos
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Sat Dec 22, 2018 11:23 pm
"Woah. Nice shot, Art," he remarked. "Seems you can handle yourself pretty well... hm?" Across the field, he noticed Castle Scrios' weaknesses highlighted. "Pops is putting in the work."

Vince shoots a thumbs up at Wander, regardless of whether or not he could see it. He crouches and brings his hands before the center of his body. Hot air swirls around him, whipping his hair about. He thrusts his hands outward at Castle Scrios. "Kaboom."

>Vince: Ignite the base of Castle Scrios with Wildfire.
Sharks
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Mon Dec 24, 2018 12:37 am
Two left. These opponents had never been particularly threatening... Yam wondered at the geopolitical climate of the area, that no stronger neighbors had deigned to squash them and take their keep. Hmm. Probably this land simply wasn't very rich in resources, and was not in a particularly tactical useful area. Of course, if that were the case, they probably wouldn't get anything incredibly useful from this excursion...

She sighed. Well, at least things were nearly over. Snatching up the peppers and storing them in her cloak for later, she muttered under her breath a solemn prayer, all accent and intonation dead on her lips; "All which is sown shall be someday reaped/And what has been reaped shall be sown again. In death, may all life be reduced/To a singular cutting motion. Thus, we make the division."

A yellow, sickly flame bloomed from the blade of her scythe, and she swung.

>Yam: Cut Castle Scrios with the power of Death and Decay.

_________________
~garbagé kween~
Impromptu
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Mon Dec 24, 2018 7:57 pm
>Arthur: Remain on standby to attack any remaining gremlins.
Aeront
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Wed Dec 26, 2018 5:12 pm
"Apologies! I'd hoped my assault would have produced more damage," Candice called, reloading her handgun. Her weapon didn't seem particularly effective against the enemy's fortifications... she would instead focus on the remaining enemies, then.

She took a deep breath, leveling her firearm. Perhaps she could direct her timepiece through her weapon? Focusing, she concentrated on the will of those who surrounded her, directed against these monsters. Those who had injured their friends, who would destroy their home... she tried once more to play her part as the Relayer, and direct that power through her timepiece, into her gun!

>Candice: Focus the will of the Regiment through your Timestep Stone to fire temporally-disrupting bullets at both remaining Gremlins.

Additional note: I request Relayer be renamed Clean Slate.


Last edited by Aeront on Fri Dec 28, 2018 3:48 pm; edited 1 time in total
Tempest
Posts : 35
Join date : 2018-08-04
Age : 21
Location : Not the mountains
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Fri Dec 28, 2018 1:58 am
Wander tackled Scrios Spear Gremlin G with his shoulder, dealing 310 damage and defeating the Gremlin soundly! (+2 Adv)

Bran sent a tremor through the earth with his magic, creating numerous fissures that shook the foundation of Castle Scrios and dealt a massive 1351 damage to its walls! (+1 Adv)

Vince activated Wildfire and sent out of a burst of power, as Castle Scrios started burning! It will start taking damage over time! (+1 Adv)

Yam unleashed a decaying power as she swung at Castle Scrios with her scythe, dealing 1184 damage to its walls as they slowly crumbled! One more attack will surely knock them down--! (+1 Adv)

Arthur remained vigilant, waiting to see if there's any more gremlins to attack afterward...

Candice focused time-warping power into her bullets before opening fire at Scrios Cannoneer B, shooting it once for 221 damage and defeating it! The Cannoneer's body seemed to slowly flop to the ground as if slowly held up by steadily failing strings, but nothing else seemed to have happened. (+2 Adv)

Russel swung the Sunsetter behind him before swinging with all of his might at Castle Scrios, slamming the blade with full force against the foundation to deal an earth-shattering 2359 damage! (+3 Adv)

Castle High Forces:

LEADERS

Russel - HP 1200 / 1200 - Adv +8
Ability - Commander - When allies perform well, you gain Morale that boosts the effectiveness of all allies' actions. (Morale: 154%)
Skill - Crusading Rally - Command all allies to do something. Effectiveness of all ally actions doing that are doubled. Cost: 100% Morale
Weapon - Sunsetter - Commanding longsword inset with an orange jewel. Power: 50. +1 to strength, +1 to endurance, +1 to charisma. Gain 10% Morale per hit dealt.

HEROES

Arthur (Impromptu) - HP 1113 / 1200 - Adv +3
Ability - Self-Sufficient - Effectiveness of your targeted actions are doubled when they don't share a target with other allies' actions.
Weapon - Blank Broadsword - Unremarkable broadsword. Power: 50. -1 to precision.

Bran (GM_3826) - HP 1200 / 1200 - Adv +5
Ability - Arcana - Activate to cast any magic that was cast previously by an ally this battle. Limit 1 use per turn.
Weapon - Blank Tome - Unremarkable tome. Power: 30. +1 to intellect.

Candice (Aeront) - HP 1200 / 1200 - Adv +4
Ability - Relayer - Activate to undo the direct results of any ally's actions last turn, if you have their permission. Limit 1 use per turn.
Weapon - Blank Handgun - Unremarkable handgun. Power: 40. -1 to strength. Long-range.

Erika (SugarJan) - HP 1200 / 1200 - Adv +0
Ability - Rockstar - You get +1 to actions that target anybody that targeted you on the previous turn.
Weapon - Blank Guitar - Unremarkable guitar. Power: 40. +1 to charisma, -1 to precision.

Kjell (Animorpherv1) - HP 1200 / 1200 - Adv +1
Ability - Protector - You get +1 to actions that target an ally that took damage from an attack last turn.
Item - Blank Shortsword - Unremarkable shortsword. Power: 40.

Unnamed Paladin (meta) - HP 1200 / 1200 - Adv +0
Ability - Faith - Whenever you take damage from an attack, you get +1 to your next action.
Weapon - Blank Lance - Unremarkable lance. Power: 40. +1 to strength, -1 to precision.

Vince (Atmos) - HP 1200 / 1200 - Adv +4
Ability - Wildfire - Activate to set anything on fire. Limit 1 use per turn.
Weapon - Blank Rod - Unremarkable rod. Power: 40. +1 to intellect. -1 to strength.

Wander (LadyRena) - HP 1200 / 1200 - Adv +3
Ability - Guidance - Activate to negate the damage any ally would take from the next attack that targets them this turn. Limit 1 use per turn.
Weapon - Blank Staff - Unremarkable staff. Power: 40. +1 to endurance, -1 to strength.

Yam (Sharks) - HP 1200 / 1200 - Adv +4
Ability - Harvester - Whenever an enemy is knocked out, recover 25% of your HP.
Weapon - Blank Scythe - Unremarkable scythe. Power: 50. -1 to agility.
Item - Explosive Pepper x2 - Explodes into irritants when thrown. Power: 25.

ALLIES

Shadow of Kjell - HP 1 / 1 - Adv +2
Weapon - Small Cannon - Miniature cannonball-firing artillery. Power: 50. -2 to agility, -2 to precision. Long-range. Damage is doubled against buildings.

CASTLE HIGH Lv. 10
HP 9184 / 10000

Rally Command: Destory Castle Scrios!

VS

Burning - Structural Flaws Revealed
0 / 3500 HP
Lv. 5 CASTLE SCRIOS


Castle Scrios Forces:

DEPLETED!!




As the stone facade crumbled to dust, the lopsided pillars soon followed tumbling onto each other, shattering into plumes of debris. The gremlins panicked in an frenzy of confusion as the ground rumbled from one stone hitting another, dropping their weapons and disappearing into the clouds of dust that scattered from the crumbling ruins.

When all was said and done, all that remains were stones, boulders, what used to be a intentional, if not a little slapdash, arrangement of rock into a fortress, now but scatterings of rubble across that mossy field. The gremlins were gone, without trace: not even an errant stick or spearhead, or a dash of gunpowder. The only thing left was the sound of a riled wind.

Russel pointed his sword to the sky, the jewel in its hilt siddenly illuminating the field, brilliant orange dancing against the dull green of the earth. "Castle High is victorious once more!"

And all around them, Regiment 1-31 could hear the collective cheers of all of Castle High's forces, echoing into the sky.




Battle Complete (README):

Congratulations on completing your first battle in Attack on Castle High! Whenever you defeat a castle, you'll gain XP, and with enough XP, Castle High will increase its level, which will in turn increase the power of its forces.

You'll also be able to vote on one of three possible upgrades for Castle High, which will allow it to be better prepared for certain encounters. Vote wisely...

In the meantime, you can also take this time for after-battle socializing, though you won't be able to take any more actions. Hopefully that'll tide you along until everything's been cleaned up, the defeated castle's been searched of its goods, and Castle High is ready to take off into the sky again!

Castle Scrios: DEFEATED
Gained 25 XP (30 XP left to next level)

Vote on Castle High's next upgrade:

Stone Facade
Increase Castle High's maximum HP by 2000.

Cannon Arrangement
Add small cannonball-firing artillery to Castle High. Every third turn, Castle High will directly attack an opposing castle with a Power of 100.

Primitive Engineering
Make simply crafted weapons 100% more likely to be found after defeating a castle.
Impromptu
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Tue Jan 01, 2019 4:08 pm
"As far as I can tell, resources are scarce up in the castle... that might get boring for me, fast. Other than a mercenary, I'm a blacksmith-- so keep this man's hands occupied, eh? I might feel inclined to stay here a little longer in spite of the meager benefits..."

Arthur votes for [Primitive Engineering].

"Tch... Missed out on the fun. What a fine blade you carry, General... ohoho. Reminds me of my Schallrath." The swordsman grinned, dropping to a knee to rest; that was a fine warmup, if nothing else... he wished he could have gotten something a little more intense, just to wake himself up. The flame that burned bright within him whenever he lept into battle... it was sleeping, for sure. Seven years of tranquility does that to a man, he thought to himself.

He'd wake it up himself, with every battle fought... every new blade he forged. The numb cold that stopped his first swing short was dreadful... Though as he looked around, it seemed the entire battlefield was relieved of its fallen, personal effects and all.

"Is there really nothing here? Not even scrap? What a waste! Argh... Now what am I to do... hrmph."


Last edited by Impromptu on Tue Jan 01, 2019 6:11 pm; edited 3 times in total
GM_3826
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Tue Jan 01, 2019 4:13 pm
...
"Well, uh, that was... something." What the hell have I gotten myself into? Bran thought.
“I’m not quite sure I’m a fan, but uh-Go Castle High!” Bran laughed unsteadily, raising a fist up into the air.
“Um, for the record, Commander Russel?” Bran turned towards him. “Is this… all we’re going to be doing? I, uh, have some work to attend to, and uh, I’d like to get the chance to uh, research everything this world has to offer. Yes. Like… the kind of artifacts you’d find in the castle we just reduced to rubble. For example.” Bran whistles. “Surely, we could just… capture it?”

He would get around to sorting through the wreckage later. He wasn’t a fan of this “destroy the castle with thousands of years of history and throw away the key” approach to war.

Then again, I was the one who set fire to the supports…I’ll need to think more about what I’m doing next time, I suppose. Kind of got caught up in things, I guess. Bran gives off a false smile as he screams internally.

OOC:
I was going to vote for Cannon Arrangement before realizing that that was pretty much the opposite of what my character would want. Also I'm sort of making a clear stance against that in my post... and for retrieving whatever remains from the castle.

So Primitive Engineering it is, then.
LadyRena
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Tue Jan 01, 2019 4:41 pm
Wander sunk down to his knees, huffing and puffing. It was pretty clear the oldtimer needed a rest break...and maybe a nap.

Wander votes for Primitive Engineering.
Aeront
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Tue Jan 01, 2019 6:09 pm
Breathing a sigh of relief, Candice dropped onto her knees, folding her hands over the gun in her lap. She pulled at her pants,  loosing an area where the fabric had constricted -- nope, still not a fan of the pants. Perhaps after a few more raids, she would feel comfortable asking if shorts could be modified for her uniform.

She noted Bran standing above her nearby, a warm smile on his face. "You make a very strong point Bran," she looked back over the destroyed castle. "Our forces seemed to handle the enemy quite well. At such an advantage, perhaps we could try a more controlled approach? If the other squads were in agreement, at least?"

Not wanting to forget, she also turned toward the regiment's blacksmith. "And Arthur, did I hear you right? Did you misplace something of yours? I could assist you in searching for it when we return to the castle, if you like."

My vote goes to Primitive Engineering.
Atmos
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Fri Jan 04, 2019 6:52 am
"Wait a minute, wait a minute... You're asking me to do the controlled approach?" Vince turned to Candice, "I'm kind of one trick over here. Destruction is the only thing I'm good at. I thought in this line of work I'd be..." He zoned out for a second, then spoke again. "Look, if you think controlling our assault is the best course of action, that's fine, just call me when you need sieging done."

"Speaking of, I seen copies of those blueprints for the proposed cannons. Very cool."

Vince votes for Cannon Arrangment.
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Mon Jan 28, 2019 10:08 pm
Candice's eyes went wide, as a bolt of realization struck her square in the chest. "I-I... um, I didn't..." she stumbled, as thoughts tripped over themselves in her head. "My ideas u-usually aren't very good, so, I'm sure your destructive abilities will be v-very instrumental, yes." She shrank a bit, bowing her head to Vince, "Please forgive me for suggesting such an idea. I will do my upmost to avoid repeating this mistake in the future."

Not wanting to embarrass herself any further, the Relayer retreated, backing toward where Wander lay on his knees, mercifully more distant from the others. Agh, stupid! She'd let the taste of victory cloud her priorities. She would need to be more vigilant in the future. The people here certainly didn't deserve the trouble her ideas could cause.

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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

on Mon Jan 28, 2019 10:43 pm
"Now, now, Candice, he meant nothing by it." Arthur chuckled- after cleaning his sword, he replaced it in the worn sheath at his side. ""We all have our own talents and ways of approaching conflict. As a unit, the variety and depth of those mindsets- those colours- are what make us more flexible as a whole... and..."

He paused, suddenly- his expression growing distant in that brief moment before he angled his head down.

"...sharing them with each other, makes us better people. Therefore--" he picked up again, bold energy returning to his form as he started at a relaxed walk towards the castle- "Conflicts of approaches and interests are beneficial, so long as we dedicate ourselves to being conscious of how and when to resolve them. Not only will we learn about each other in the process, but we may also gain opportunities to check each other's weaknesses."

"...by the by, if you happen upon any scrap metal or curious bits wanting of an owner... do pass them to me. Usually when I finish one of these little excursions, I find at the very least remnants from the battle... but here? Not bone, not a spearhead, nor a scrap of leather in sight... How curious, first of all-- and second of all... how bleak the evenings will be for me, if I have no materials to work with. I may need a sparring partner to while the hours away until I find a way through this predicament... ahaha."

He glanced over his shoulder at Vince, a sly grin on his features that bordered on provocative- before turning back around,  his stride and expression  as serene as still water.

"...well, it seems there is nothing of interest for miles around. I suppose I'll start walking back... Don't be a stranger, now."
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Re: [Intro] Battle 1: vs Castle Scrios Lv 5

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