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kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Fort Midia Robbery-Kerfuffle-Investigation

Mon May 04, 2020 10:26 am
Plot:

You’ve attacked Castle Lololo and defended Castle High, now get ready for...

Crazy Monroe’s Fort Midia Robbery-Kerfuffle-Investigation

or “How many words can I shove in a title before it stops making sense?”
or “CMFMR-K-IoHmwcIsiatbisms” for short
or “Midia RKI” for even shorter



What the Heck is This?:

What Are Stats?:

Essentials of Playing:

Making Your Character:

The Map!:


Signups are open right now! Deadline for signups will be one week from now, on 11:59 PM, Monday, May 11; the game will start on the 12th.

Applications can be posted in this thread, or sent through DMs here on Terra Firma or over on Skype.

The Skype groupchat for Fort Midia RKI can be found here! If you have any questions about the game, or if my explanation for something sucked, feel free to ask me about stuff in there!


Hope yall have fun!


Last edited by kmj10 on Sat May 16, 2020 9:12 pm; edited 15 times in total (Reason for editing : Movement rules updated (again))
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Mon May 04, 2020 12:13 pm
Current Signups:

Team: Occult Strike Force 3

OSF3 Member: James Achilles (GM):

OSF3 Member: Giovanni Alphonse Isseli (Violet):



Team: Hangman's Gambit

HG Member: Gaven Golvell (Aeront):

HG Member: Maud Valentine (Sharks):



Team: Quick-Footed Scrappers


QFS Member: Ayla Rhosyn (Tempest):

QFS Member: Ilia Lentegel (Mirk):



Team: The Diode Sisters


Team Flavor:

DS Member: Sophia Diode (Sock):

DS Member: Evelyn Diode (Jan):

DS Member: Theodora Diode (Hobbes):


Last edited by kmj10 on Mon May 18, 2020 9:59 pm; edited 14 times in total
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty WoG List

Mon May 11, 2020 1:00 pm
Word of God Listing:

This is a list of game-relevant statements made in the Fort Midia Skype group.

1. You do not have to be a human, so long as you have hands or appendages that function as hands.
1a. This also counts for non-handed entities in human-shaped robot suits.

2. No one "dies"- when your HP hits zero, your loot is all dropped on the spot, and your unconscious body is removed from the fort via catapult.
2a. The catapults cannot be used by players.
2b. You can still RP actions that would kill people. You can stab someone in the heart- they just won't die from it.

3. There is at least one bean.
3a. The one bean is the Chicago Bean. Monroe stole it.
3b. Players may not steal the Chicago Bean.

4. Living things may not be used as alchemy ingredients.

5. Mojo is not a dump stat. It's likely that Mojo will provide minor bonuses to a fair handful of things.

6. When in doubt, assume design decisions were made because I felt like it was funny at the time.

7. The Snake Pit (aka the Snake Hole, when I forget I called it the Snake Pit) is a building you can enter as normal. However, you are unlikely to survive entering the Snake Pit. Furthermore, the interior of the Snake Pit may count as more than one Map Tile.

8. You will be told the name of every building at the start of the game, excluding Buildings D and M. You can freely enter any building except for Building M.
8a. The following is a list of buildings, in no particular order.
-Tavern
-Mysticism Lab
-Viking Exhibit
-Samurai Exhibit
-Chemistry Lab
-Kitchen
-Transportation Exhibit
-Stuffed Animal Exhibit
-Alchemy Lab
-Forge
-Knight Exhibit
-Snake Hole
-Building D
-Building M

9. The Shop is not an independent building- it will be part of Zone 20.

10. There are ample normal Ingredients in the Kitchen. Unless you're cooking magical food, you can safely assume you can cook anything your Stats will allow you to prepare.

11. You can have as many "cosmetic" items as you want- these will be classified as Tiny items and can't be used for anything other than looking cool.
11a. In essence, any item you enter the Fort with will provide absolutely no bonuses.\

12. Buildings were colored and placed according to their group. There are three groups of buildings, along with independent buildings D, M, and Snake Pit. The contents of each group will be s\hown at game start.

13. "PvE mode" is not the trigger for the snakes escaping from the snake pit, and Old Man Monroe is not the snakes' Glorious Leader.

14. No one is gonna start the game with functional combat skills. You have to find stuff to enable those, even fisticuffs.

15. The Snake Pit is not just an open hole. People cannot jump into, be pushed into, or otherwise rapidly enter the snake hole. Treat it as a building with a door and walls.

16. There is nothing on top of the walls of Fort Midia, or on top of the roofs of the buildings inside Fort Midia (where applicable).

17. Team Memberships are locked in once one Player- from any Team- leaves the Fort. Not even death will remove Team membership at this point. Prior to that, Team Membership may- but does not have to- be revoked in the event of the player's death.

18. Movement mechanics were altered on May 13. Previously, all movement required spending an Action. Currently, Players are provided with free Movement equal to three Tiles each Round.


Last edited by kmj10 on Sat May 16, 2020 12:49 pm; edited 5 times in total
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty The Beginnening

Mon May 11, 2020 4:26 pm
Good lord that’s a lot of wagons.

Benny peered out at the motley assortment of vehicles- and people- that had just arrived at the fort’s gates. Nine people, but definitely in four groups; this could be trouble. He grabbed the megaphone he kept on his belt and called out to the assortment with a loud “Oi, you lot!”

The wagons, which were already slowing to a stop due to the shiny object blocking the gateway, halted entirely, the people within filing out. Time to do his best to head off any problems at the pass...

“Yeah, you all down there! I’m betting the bunch of you are here to loot the place, yeah? Well, sorry about the Bean- no idea where Monroe got it, but it’s too heavy to move. You’ll just have to leave your wagons outside and head in on foot. Anyways, there’re a handful of ground rules, so listen up, and then I’ll lift the gate for ya! First off, I’ll let you all in at the same time, so no shoving. Secondly, Monroe set some kinda magical ward around the place- none of you’ll die while you’re here, but you can’t use any weapons you bring in, either. Fair trade, if’n ya ask me," not that anyone does. "Finally, don’t go into the Snake Pit. We won’t kick you out or anything, the snakes’ll just bite the tar outta ya. There’s not anything down there but the snakes, anyhow... Now then, lemme get this gate open." What lever was it again?

Pulling the lever with the label that mostly looked like an open gate, Benny winced as a screech erupted from the mechanisms. The (excessively) large, solid-metal gate inched its way upwards, dragged into place by chains and motors. “Well, that’s- probably fine? Come on in, I guess." Do it quickly, just in case...

Needing no further prompting, the sizable group of scavengers quickly made their way to the interior of the fort, the last person entering-


BANG!


-just barely before something gives way. The gate slams back into the ground with a resounding thud, while the controls- and the motors- begin belching a worrying black smoke.

Well.

“It, uh, it appears I’ve got some bad news. The gate has chosen right now to die. Because why would anything go right? Whatever, this could take a while to fix, so go ahead and... do whatever it was you were planning to do. I’ll let you all know when I get the dang thing workin’ again, alright? All of the buildings should be unlocked. ...Come to think of it, though, I've never seen the door to Building M opened before. Don't even know the name of the place, just the letter! If you want to try and get into it, you should probably have a look around the building first. See if there's anything important 'n all."

Benny rolled up his sleeves, fishing around in his bag. Let’s see, lunch, wrench, screwdriver, map pamphlet, oh here’s the maintenance manual- oh, right!

“By the way, you’re probably wondering which building is which; there should be some map pamphlet down there somewhere, just hunt one down. You're all in Zone 20 right now, if you were wondering.”

Flipping through the gate’s manual, Benny braced himself for another long repair session. Noooo, Monroe couldn’t possibly have a normal gate, he had to get the fancy mechanical kind...

Map Pamphlet:



GAME START!

Action deadline is by 11:59 PM on May 19th, one week from now May 17th.
Actions can be submitted by DM on Skype or through Terra Firma- whatever you prefer.


Last edited by kmj10 on Sat May 16, 2020 12:27 pm; edited 2 times in total (Reason for editing : Deadline clarification.)
Tempest
Tempest
Posts : 48
Join date : 2018-08-04
Age : 26
Location : Not the mountains
https://www.project-siege.weebly.com

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Tue May 12, 2020 11:41 pm
(Ayla's prologue: https://pastebin.com/HVy53Cua)

Ayla took a glance back at the gate that had trapped her, the adventurer she had followed, and seven other wily-looking looters inside Monroe's sprawling fort. If she didn't know better, she would have thought she was being forced into a gladiator battle, forced to duke it out in bloody conflict against the most ravenous warriors. She shook her head; no, focus. She agreed to team up with this adventurer (whose name, Ilia Lentegel, she had just learned a few hours ago) for one reason: get in, grab what was valuable, haul it out. That said, she was outnumbered, and time wouldn't be on their side if things did get violent.

"Ms. Lentegel," she borrowed the redheaded traveler's attention. "There's several other people here, and we're all after the same things." Ayla took one more peek at her pamphlet before nodding to Ilia, a goal already set in her mind. "Let's finish up as soon as possible."
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Round One Results

Tue May 19, 2020 3:02 pm
Round One

Turn 1

Ayla moves to the Knight Exhibit.

Ilia moves to the Samurai Exhibit.

Theodora moves to the Mysticism Lab.

Gaven moves to the Knight Exhibit.

Maud moves to the Knight Exhibit.

Evelyn moves to Zone 24.

Sophia investigates Zone 20.

James investigates Zone 20.

Giovanni investigates Zone 20.



Turn 2

Sophia moves to Building D.

James moves to Zone 24.

Giovanni moves to Zone 24.

Ayla investigates the Knight Exhibit.

Ilia investigates the Samurai Exhibit.

Theodora investigates the Mysticism Lab.

Gaven and Maud investigate the Knight Exhibit.

Evelyn investigates Zone 24.



Turn 3

Ilia investigates the Samurai Exhibit.

Gaven and Maud investigate the Knight Exhibit.

Theodora investigates the Mysticism Lab.

Sophia investigates Building D.

James investigates Zone 24.

Giovanni investigates Zone 24.

Evelyn investigates Zone 24.

Ayla’s whereabouts are unknown.


Intercoms across the fort’s grounds crackle to life...

“Hey, is this thing on? Oh good, this is the intercom button, the manual’s diagram wasn’t too clear... Anyways, Benny here from the break room, got an update for you all. Uh, not about the gate though, sorry if I got your hopes up about that. I did find something else while I was looking around in here for my spare rubber mallet. Monroe installed some kind of automated shop in Zone 20 a week or so ago, right next to the gate. Never got around to starting it up, but the instructions say that if I just press this... yeah, I see something movin’ around down there!

“You could probably sell any spare stuff you don’t feel like carrying anymore, and it says here that the shop will have a rotating purchase inventory, too! New items come in after the end of each Round and whenever an item is purchased, apparently. Pretty nifty.

“Hmmm, the only readouts are in Zone 20 and a display up here, though... I guess I’ll take a few minutes to read it out for you whenever it changes, then! Good to take short breaks every half-hour or so anyways, right?”

Round Two Shop Inventory:

“Well, I suppose that’s all for now! I’ll get cracking on that gate again- good luck with whatever you’re doing out there!”


Begin Round Two

Action deadline is five days from now, by 11:59 PM on Sunday, May 24.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Round Two Results

Tue May 26, 2020 8:34 pm
Round Two

Turn 1

James and Giovanni move to the Forge.

Sophia moves to the Chemistry Lab.

Theodora investigates the Mysticism Lab.

Ilia investigates the Samurai Exhibit.

Maud and Gaven investigate the Knight Exhibit.

Ayla's whereabouts are unknown.

Evelyn's whereabouts are unknown.



Turn 2

James investigates the Forge.

Sophia investigates the Chemistry Lab.

Theodora investigates the Mysticism Lab.

Giovanni investigates the Forge.

Ilia moves to Building D.

Maud moves to the Forge.

Gaven investigates the Knight Exhibit.

Ayla's whereabouts are known, but only by the Duolingo Owl. You're still in the dark.

Evelyn's whereabouts are unknown.



Turn 3

James investigates the Forge.

Sophia investigates the Chemistry Lab.

Theodora idles in the Mysticism Lab.

Giovanni investigates the Forge.

Ilia investigates Building D.

Maud investigates the Forge.

Gaven moves to the Forge.

Ayla's whereabouts are unknown. Maybe the Duolingo Owl killed them...?

Evelyn moves to Zone 20.




Round Three Shop Inventory:


Begin Round Three

Action deadline is five days from now, by 11:59 PM on Sunday, May 31.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Three, Sir

Tue Jun 02, 2020 10:44 pm
Round Three

Turn 1

James investigates the Forge.

Sophia investigates the Forge.

Giovanni investigates the Forge.

Ilia investigates Building D.

Theodora moves to the Viking Exhibit.

Maud and Gaven investigate the Forge.

Ayla's whereabouts are unknown. Maybe she got banished to the Shadow Realm.


Turn 2

James moves to the Mysticism Lab.

Sophia moves to the Mysticism Lab.

Giovanni investigates the Forge.

Ilia investigates Building D.

Evelyn investigates the Viking Exhibit.

Theodora investigates the Viking Exhibit.

Gaven and Maud move to Zone 24.

Ayla finally turned up in the Forge! Thank goodness.


Turn 3

James investigates the Mysticism Lab.

Sophia investigates the Mysticism Lab.

Ilia moves to the Chemistry Lab.

Evelyn investigates the Viking Exhibit.

Theodora investigates the Viking Exhibit.

Gaven and Maud investigate Zone 24.

Ayla and Giovanni idle in the Forge.




Round Three Shop Inventory:


Begin Round Four

Action deadline is five days from now, by 11:59 PM on Sunday, June 7th.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Round Four Results

Tue Jun 09, 2020 10:53 pm
Round Four

Turn 1

James and Giovanni move to the Stuffed Animal Exhibit.

Gaven and Maud move to the Alchemy Lab.

Ayla investigates the Forge.

Ilia investigates the Chemistry Lab.

Sophia moves to the Viking Exhibit.

Theodora and Evelyn investigate the Viking Exhibit.


Turn 2

James investigates the Stuffed Animal Exhibit.

Giovanni investigates the Stuffed Animal Exhibit.

Gaven investigates the Alchemy Lab.

Maud investigates the Alchemy Lab.

Ayla moves to the Chemistry Lab.

Ilia idles in the Chemistry Lab.

Sophia and Theodora investigate the Viking Exhibit.

Evelyn investigates the Viking Exhibit.

A bolt of lightning from the clear blue sky strikes the Snake Pit! You feel a greater sense of dread at the thought of entering the Snake Pit.


Turn 3

James investigates the Stuffed Animal Exhibit.

Giovanni investigates the Stuffed Animal Exhibit.

Gaven investigates the Alchemy Lab.

Maud investigates the Alchemy Lab.

Ayla investigates the Chemistry Lab.

Ilia investigates the Chemistry Lab.

Sophia, Theodora, and Evelyn move to the Stuffed Animal Exhibit.




Round Three Shop Inventory:


Begin Round Five

Action deadline is five days from now, by 11:59 PM on Sunday, June 14th.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Wed Jun 17, 2020 11:42 pm
Round Five

Turn 1

James and Giovanni move to Zone 17.

Ayla moves to Zone 20 and purchases the Fiery Powder.

Ilia investigates the Chemistry Lab.

Sophia investigates the Stuffed Animal Exhibit.

Theodora investigates the Stuffed Animal Exhibit.

Evelyn investigates the Stuffed Animal Exhibit.

Gaven's and Maud's whereabouts are unknown.


Turn 2

James investigates Zone 17.

Giovanni investigates Zone 17.

Ayla moves to the Chemistry Lab.

Ilia investigates the Chemistry Lab.

Sophia investigates the Stuffed Animal Exhibit.

Theodora investigates the Stuffed Animal Exhibit.

Evelyn moves to Zone 17.

Gaven's and Maud's whereabouts are unknown.


Turn 3

James and Giovanni move to Zone 24.

Ayla investigates the Chemistry Lab.

Ilia investigates the Chemistry Lab.

Sophia moves to Zone 20.

Theodora moves to Zone 17.

Evelyn investigates Zone 17.

Gaven's and Maud's whereabouts are unknown.


Something stirs in the Snake Pit. An ominous glow lights the sky directly above it.


Round Six Shop Inventory:


Begin Round Six

Action deadline is five days from now, by 11:59 PM on Monday, June 22nd.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Wed Jun 24, 2020 11:55 pm
Round Six

Turn 1

James moves to Zone 20 and purchases the Pokémon Sword.

Giovanni moves to Zone 20.

Ayla investigates the Chemistry Lab.

Sophia moves to the Tavern.

Ilia moves to Zone 17.

Theodora moves to the Samurai Exhibit.

Evelyn moves to the Transportation Exhibit.

Gaven's and Maud's whereabouts are unknown.


Turn 2


James moves the Transportation Exhibit.

Giovanni moves the Transportation Exhibit.

Ayla investigates the Chemistry Lab.

Sophia investigates the Tavern.

Ilia moves to the Transportation Exhibit.

Theodora investigates the Samurai Exhibit.

Evelyn investigates the Transportation Exhibit.

Gaven appears in the Chemistry Lab!

Maud appears in the Transportation Exhibit!


Turn 3

James investigates the Transportation Exhibit.

Giovanni investigates the Transportation Exhibit.

Ayla spins around on the spinning chair in the Chemistry Lab.

Sophia moves to Zone 20.

Ilia investigates the Transportation Exhibit.

Theodora investigates the Samurai Exhibit.

Evelyn investigates the Transportation Exhibit.

Gaven investigates the Chemistry Lab.

Maud investigates the Transportation Exhibit.


Something is approaching wakefulness in the Snake Pit.


Round Seven Shop Inventory:


The intercoms crackle to life...

Hey guys, it's Benny again! Good news! I finally figured out what the heck went wrong with the gate; all that's left is to actually fix the issue. The gate will open in three Rounds, at the end of Round 9. I've uh... I've got a bad feeling about the Snake Pit, to be honest, so you might want to get ready to leave if you think you're done taking stuff. Anyways, I'll go get to work!


Begin Round Seven

Action deadline is four days from now, by 11:59 PM on Sunday, June 28th.

kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Round Seven Results

Wed Jul 01, 2020 8:19 pm
Round Seven

Turn 1

Gaven moves to the Transportation Exhibit.

Maud investigates the Transportation Exhibit.

Giovanni investigates the Transportation Exhibit.

James investigates the Transportation Exhibit.

Ayla moves to the Alchemy Lab.

Sophia purchases the Sord and Plate Mail before moving to the Tavern.

Theodora investigates the Samurai Exhibit.

Evelyn moves to Zone 20.

Ilia spins around on a spinny chair.



Turn 2

Gaven investigates the Transportation Exhibit.

Maud and Ilia investigate the Transportation Exhibit.

Giovanni moves to the Kitchen.

James moves to the Tavern.

Ayla investigates the Alchemy Lab.

Sophia investigates the Tavern.

Theodora investigates the Samurai Exhibit.

Evelyn moves to the Knight Exhibit.



Turn 3

Gaven examines the Transportation Exhibit.

Maud moves to the Stuffed Animal Exhibit, taking Gaven with her.

Giovanni investigates the Kitchen.

James investigates the Tavern.

Ayla moves to the Forge.

Sophia moves to the Transportation Exhibit.

Theodora moves to Zone 20 and purchases the Queen Bomb.

Evelyn investigates the Knight Exhibit.

Ilia investigates the Transportation Exhibit.


The Incarnation of Hate is now awake.



Round Six Shop Inventory:


Due to interest in cooperative play, a new path to victory is now available. Upon defeat of all enemies currently in the Snake Pit, each individual players involved in the battle will recieve a large sum of bounty money that pushes each member to an equal number. In essence, all Players that group up to clear the Snake Pit will win as a group, excluding the existence of non-participant Players or Teams with an astonishing sum of money. This is unlikely, at best, though a possibility.


Begin Round Eight

Two Rounds remain until the gate opens.
Action deadline is four days from now, by 11:59 PM on Sunday, July 5th.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Wed Jul 08, 2020 11:50 pm
Round Eight

Turn 1

Gaven investigates the Stuffed Animal exhibit.

Maud investigates the Stuffed Animal exhibit.

Giovanni investigates the Kitchen.

James investigates the Tavern.

Ayla investigates the Forge.

Ilia investigates the Transportation Exhibit.

Sophia investigates the Transportation Exhibit.

Theodora moves to the Mysticism Lab.

Evelyn investigates the Knight Exhibit.

The Snake Lord launches a ranged attack at the Incarnation of Hate, but misses its shot! Hate closes the gap with blistering speed and retaliates with a brutal Dagger strike!


Turn 2

Gaven moves to the Mysticism Lab by way of train. The train currently rests in Zone 12.

Maud moves to the Mysticism Lab by way of train.

Giovanni cooks a delicious meal, then boards the train.

James mixes a "delicious" drink, then boards the train.

Ayla investigates the Forge, then boards the train.

Ilia attaches her spinning chair to the train after boarding it.

Sophia boards the train, upgrading it after it stops.

Theodora investigates the Mysticism Exhibit.

Evelyn moves to the Chemistry Lab by way of train.


Snake Lord summons more snakes, but it's no use! Incarnation of Hate is too strong- it rips straight through them, hungry for more!



Turn 3

Gaven investigates the Mysticism Lab.

Maud investigates the Mysticism Lab.

Giovanni idles in Zone 12.

James idles in Zone 12.

Ayla idles in Zone 12.

Ilia idles in Zone 12.

Sophia idles in Zone 12.

Theodora investigates the Mysticism Lab.

Evelyn idles in Zone 12.


Snake Lord thrashes about in a wild panic, attempting to hit the Incarnation of Hate with its coils- to no avail! Hate dodges the waves with contemptuous ease before landing a devastating counter-strike with Dagger! Things are not looking good for the Snake Lord!



Round Nine Shop Inventory:



Begin Round Nine

One Round remains until the gate opens.
Action deadline is four days from now, by 11:59 PM on Sunday, July 12th.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Thu Jul 23, 2020 3:59 pm
Round Nine

Turn 1

Ayla tinkers with her shield.

James tinkers with his sword.

Giovanni gives Chef Bunsay the Hand-Crafted Scimitar.

Gaven, Maud, and Theodora dismantle the Fortune Teller Machine, converting it into a gun.

Sophia mixes her Hi-C Ecto Coolers with a bottle of scotch.

Ilia finds some snacks.

Evelyn moves to Zone 12 and boards the train.


The Snake Lord is seriously panicking at this point, a fact that Hate is more than happy to take advantage of! She dodges the wild thrashing and drives Dagger into a weak point once more- one more solid hit and it's curtains for the Snake Lord!


Turn 2

Evelyn, with Ayla's help, tinkers with her armor.

Theodora boards the train.

Gaven and Maud investigate the Mysticism Exhibit, upgrading Gaven's arrows.

Sophia converts her vitamin gummies into extra bullets.

James, Ilia, and Giovanni idle around on the train.


The last of the Snake Pit's snakes arrive to assist the Snake Lord, only to be shredded by Hate's aura of malice!


Turn 3

Gaven and Maud board the Train. Everyone is on-board.

Evelyn collects more bullets from the train's luggage car.

Theodora tinkers with her armor.

As a free action, Giovanni serves up the Phoenix Hot Pot to all players on the train! All players recieve Second Wind.

As a free action, Sophia serves up the Ecto Scotch Abomination to all players on the train! All player recieve Cool Improvement: +2 and Slightly Buzzed for Timer: 6 Turns, in addition to an immense feeling of regret and scarred taste buds.



It's time to go.

Gaven sits in the driver's seat, revving the engine. Giovanni stands near the front of the train, ready to leap into the fray; James and Ilia are right behind him, observing the surroundings. The others remain seated in the passenger car, catching their breath from the Round's exertions.

You're ready.

Everyone is ready.

The train begins to move.

In a heartbeat, you're screaming across the terrain- this train moves fast, and there aren't any obstacles in its way. James barely has time to glimpse the outside of the Snake Pit before you're barreling through the exterior wall, reinforced steel no more effective than tissue paper at blocking your path. Still, he's pretty sure that there's nothing outside of the Snake Pit that's dangerous; in addition, the only entrance is the one you've just made. Whatever's within will have to go through you to get outside.

The train plummets several feet before landing on the metallic flooring with a screech; looks like you broke through the wall opposite the actual "entrance." The floor gently slopes downwards, forming an enormous spiral which descends into the black, unlit depths of the Pit.

Gaven continues driving.

As you pass further and further down the ramp, lights flicker on ahead of you. Despite your speed, the unlit conditions prevent you from moving as fast as possible. For some reason, there's a distinct lack of snakes in the area, though you note the frequent piles of magical dust lying about. It's absurd to imagine all of those coming from snakes, though; did the Incarnation of Hate somehow...?

There's no time to think about that, though- you're close enough to the bottom of the Pit that you can see what's going on. It's a massive, flat plain, large enough to fit three Buildings. You could fit four, but the massive void in the center of the area would make that difficult. You can also make out the brawling figures very close to the bottom of the ramp.

It's not looking good.

The Snake Lord- a half-man, half-snake abomination standing twice as tall as any of you- is firing another blast of acidic spit from his chest at the Incarnation of Hate. Despite being at point-blank range, she delicately twists out of the way. She brandishes Dagger and-



{ADAPT}


-plunges her Claws into the chest of the Snake Lord?

What?

Despite being pinned to the ground by one set of claws, the Snake Lord somehow squirms out of the path of Hate's followup strike with the second pair; he then wrenches himself free and slithers away rapidly. Hate moves to follow-

Ilia fires an arrow! Hate was distracted, and Ilia has a sharp eye- it sails through the air and sinks deep into her left shoulder! She whirls around, bewildered as she registers the train barreling towards her!

Somehow, she leaps to the side of the train, practically brushing against the wings; those in the front of the train very nearly could have reached out and touched her. She skids to halt after landing.

"Who the devil are you lot, dragging a train into my Pit?!"

Her body is composed of broken, jagged fragments of something, gleaming a bloody crimson; you're reminded of shattered stained glass for some reason. Her hair, nearly floor length, is composed of the same material & makes a sound like knives being sharpened as it brushes against itself. Even her clothes are made of it- she's wearing an ornate, flowing gown and ankle-high boots, both composed of intertwining groups of the crystalline substance. She's quite tall, nearly meeting Evelyn at eye level despite her armored suit, and her hand-mounted metallic Claws are brandished in your direction.

Oddly, the only part of her that doesn't emanate murder is her voice; it's more akin to windchimes, if anything. Nonetheless, you're still certain of one thing from her tone: she is very, very mad.

"I'll just have to show you rabblerousing commoners why you should stay in the dirt where you belong! Oh, and don't think I've forgotten about you, Summoners. I've something very special in mind for those who bother their betters."

Was that last bit directed towards the Diode Sisters...? It doesn't matter now- she's headed straight for you!



BOSS ENCOUNTER: Elizabeth, Incarnation of Hate


Current Stats:


Snake Pit:


Round Ten Shop Inventory:


Begin Round Ten

The Zone 20 Gate is currently open.

Action deadline is four days from now, by 11:59 PM on Monday, July 27th.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Wed Jul 29, 2020 8:08 pm
Round Ten

Turn One

As Elizabeth breaks into a sprint towards the temporarily halted train, Ayla and Maud leap off with intent to intercept; behind them, James, Giovanni, and Evelyn dismount as well, though for altogether different reasons. Evelyn promptly engages the Pois-B-Gone, rendering all Players immune to poisoning for a short while. Shame there are no snakes around to protect from...

While she's doing that, Giovanni runs off towards Zone V- he wants none of this, apparently! James instead takes a moment to analyze Elizabeth's weapon, or at least her weapon's current form. Form:Dagger and Form:Claws have been identified, and he's confident he'll be able to identify the next one she swaps to.

That's enough about the supporting cast, though. Ayla and Maud, weapons and shields ready, prepare to engage with Elizabeth- who blazes right past them, just as Maud was about to strike! Looks like Ayla wasn't expecting her to move towards them, and Maud wasn't expecting her to turn down a fight. Elizabeth definitely knows how to fight smarter rather than harder.

Gaven's just pressed down on the gas pedal once more when Elizabeth launches herself onto the roof of the train to meet Theodora and Sophia- that's a hell of a grudge. The train moves back and forth between Zone V and IV; is Gaven trying to throw her off? It eventually comes to a halt in Zone V. Ayla manages to make it to Zone V just as Sophia and Theodora finally let go of the handles they were clinging to for dear life, though not before Elizabeth follows suit and takes a wild swing of her {ADAPT} Waraxe at Sophia!

Suddenly, Maud is there, right in front of Sophia with her shield at the ready. She has just enough time to notice that Elizabeth isn't surprised before she slips past Maud's guard, sinking the axe into her shoulder. Maud lands a solid hit with her morningstar as Elizabeth wrenches the axe free, but is still too slow to prevent her from launching another overhead swing at a defenseless Sophia! That one's definitely leaving a mark, even through the armor!

Of course, what's about to happen will leave a much worse one- everyone still on the train has gotten past the shock of Elizabeth's brazen assault and is ready to brawl. Or fire, as it may be- Ilia looses arrow as Theodora hurls a lightning-wreathed paper airplane. Elizabeth can't dodge both, despite her efforts, and she takes the arrow to her side as she ducks under the lightning. She's inflicted with Sick Burns by the blazing arrow, just to add insult to injury.

Sophia chooses just then, as Elizabeth is recovering her balance, to fire a barrage from her gun. Her patience is rewarded- both bursts strike true, sending Elizabeth reeling and... producing the image of a slot machine just above her head?

A jingling noise plays as the five slot wheels stop one by one, each revealing a prominent red seven. As the last seven slides into its place in line, the slot machine blares a triumphant jingle as coins begin spilling from the image.

The illusion disappears, but not before doing something to Elizabeth- she's split in half??? Not literally- her crystalline body begins to shake violently before separating into two sections of roughly equal size. One appears almost exactly as Elizabeth did beforehand, only scaled down; she's barely a few feet high. The other forms into a nebulous floating orb.

The smaller Elizabeth(?) immediately begins attempting to gnaw off Sophia's foot with her- fangs? You note that she also has prominent cat-like ears and a long tail. The orb... lets out a deep sigh?

"Oh, now you've really gone and mucked things up, haven't you?"



While all of that was happening, Giovanni moves from Zone V to Zone VI... what could he be looking for? Could there be hidden passages somewhere in the metallic walls and flooring of the Snake Pit? Could there be useful items dropped into this abyss and long forgotten?

Could there be a giant snake-man hybrid trying to hide behind a particularly large chunk of rock?

There's definitely one of those, actually. He hisses fiercely at Giovanni, who approaches carefully.

"Who are you? Why are you here? Are you with- whatever that thing was?! Don't come any closer, I've got acid spit and I'm not afraid to use it!"

Fortunately, Bunsay is a master of persuasion.

"Look, do you want to get healed or not? We were on our way to beat up Elizabeth, and if you'll use your ears you can hear the rest of us shooting her now! Of all the things to find down here, a paranoid snake? What a day..."

...it'll probably be fine. As Bunsay is, er, "negotiating," Giovanni pokes around the area a bit more- oh, what's this? A hatch in the floor? Someone in Zone VI could easily duck in and check it out as a free action next Round!



Round 2

The orb, newly dubbed Liz, proceeds to... berate your 'generalized and staggering incompetence' while explaining that you 'shouldn't have meddled in extradimensional affairs'. Or something along those lines. You're not really sure.

"-can't believe the audacity you lot possess, to hit a dimensional anomaly with an unknown random effect! What would you have done if I'd exploded and killed all of you, or split into more than one Elizabeth for you to fight! Honestly, I'm not sure whether the fact that you did it or the fact that it worked out offends me more! The nerve of some people-"

To be honest, you've mostly tuned her out at this point- it looks like Liz isn't going to fight you anymore, and neither will Beth. Well, Beth is trying, but Sophia's armor remains bite-proof despite her best efforts.

"-and- oh, please stop trying to eat her, Beth! Or at least use dinnerware!"

"Tools are for cowards! These riffraff don't deserve anything better than being bitten! Death to the peasantry!"

"Look at what you've done! We were a perfectly harmonious combat engine, and now I'm an orb and she's a catty half-pint!"

"What did you just call me?! IT'S NOT MY FAULT I'M THIS SHORT! IF YOU THINK IT'S THAT BAD, GIMME BACK MY HALF!"

...and now Beth is doing her level best to chew through Liz, who's rapidly chiming and attempting to shake her off.



You can't help but feel let down. Was this really the whole fight? You didn't even have time to hurl insults or interesting banter back and forth...


Ah, Evelyn and James decided to meet up with the rest of you here in Zone V. The fighting does seem to be over- no reason not to.



Giovanni, blissfully unaware of the events in Zone V, puts the finishing touches on the Snake Lord's stitches. With Bunsay's help it goes rather well- the Snake Lord is back to full HP!

"Thanks... I'll uh, go back to the thing, yeah? Fight the good fight, all that. Yeah, I'll see you around."

The Snake Lord slithers off rather quickly- he's certainly eager.



Turn 3

Giovanni moves to Zone V, meeting up with the rest of the party once more. Everyone moves to the interior of the train once more. Since you've defused the situation down here-

"I SAID GET OFF ME, YOU UNCOUTH LITTLE BRAT!"

"WE WERE IN MY FORM FIRST, SO WE SHOULD GO BACK TO MINE!"

...you've mostly defused the situation down here, so you should be save to head out. You've saved the Snake Lord, separated Elizabeth into her less-omnicidal counterparts, and collected a fair amount of loot to split. A job well done.

Everyone takes their seats, Gaven puts the train into drive, and the Snake Lord lunges out of his hiding place before promptly smacking Beth to the side and devouring Liz's orb whole. A glowing light narrowly escapes it just before the event, somehow.

What?

He immediately begins screaming about 'infinite power' or something, simultaneously glowing a low, intimidating crimson. He twists in on himself in a way that hurts your brain to process and, in a flash of blinding red light, changes.

Shit.

He's... definitely more reptile than man, now. He's all reptile, actually. He's holding some kind of orb- are they bombs?!- in each hand, with more on his body. He's also about as twice as big as the train, if not bigger.

"Well, I'm glad my consciousness doesn't need that body... but it still had all my power. See, this is why you don't use randomly generated effects!

How do you even fight something that big... it has to have some kind of weakness, doesn't it? Maybe you could sniff it out if you take the time to look it over, or maybe if you just hit it everywhere you'll find it by chance?

Either way, pick your strategy fast, because it looks like the fight isn't over after all! Get ready!



FINAL BOSS ENCOUNTER: Blast Liz-ard, Destroyer of Anything


Current Stats (All Characters):


Map:



Round Ten Shop Inventory:


Begin Round Eleven

Blast Liz-ard has destabilized the area! The Zone 20 Gate will collapse at the end of Round Thirteen!
Action deadline is four days from now, by 11:59 PM on Sunday, August 2nd.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Tue Aug 11, 2020 4:53 pm
Round Eleven

Turn One

Several members of the party move to attack- but Blast Lizard beats them to it! At least, you're pretty sure nobody on your side of the field summoned the several dozen person-sized dice that are suddenly falling from the sky in your general direction.

Oh, he's started screaming something about "dice of infinite power". Definitely him, then.

The party scatters in every direction, like that scene from Ratatouille, but only some of them manage to avoid the hail of cubes. James and Giovanni take d6's directly to their noggins for 10 Damage; Maud and Theodora get bonked as well, but only take 8 Damage thanks to their armor. Oddly, Ayla's armor is hit by one, but immediately sends it flying back at Blast Lizard without it harming Ayla in the slightest. I mean, sure, he bats it away like a fly pretty easily, but it was still kinda cool...

Having taken the opening attack, Maud closes the distance and gives Blast Lizard a solid smack to the shin with her mace. It, uh. It barely nicks him. That ain't good.

Gaven and James wander up and take a good, long look at Blast Lizard's shin, right where Maud just smacked it- since Blast Lizard already attacked this Turn, it's perfectly safe. Gaven gives the scaly material a good rap with his knuckles- that's a solid hide right there. Can't be easy to move around in, though. Gaven and James judge that, while normal attacks are fairly ineffective against his impenetrable skin, it's unlikely Blast Lizard can actually dodge attacks.

(Blast Lizard complains about how unfair it is that he only gets to do one thing per Turn, and thus is helpless against their investigation, but if it was that important to him he shouldn't have gone first.)

After they're safely out of the firing lanes once more, Sophia and Ilia open up with ranged attacks, despite Liz's fervent protests against more use of "that stupid slot machine gun". Ilia nails one of Blast Lizard's bomb with a flaming arrow, detonating it and dealing 5 Damage! Store your explosives safely, kids! Sophia's unaimed burst fire has less of an effect, though Blast Lizard does seem a tad unbalanced.

While all of that was going on, Theodora, Evelyn, and Giovanni snuck over to the very edge of the central abyss, intending to dump the Queen Bomb into the depths, thereby demolishing the entire Snake Pit. However, in his lust for "infinite power" or whatever, Blast Lizard dives over and gulps down the bomb just after Theodora Arms it, totally ignoring the one-Action-per-Turn rule! He flips the bird at the fourth wall, but I deal 2 Damage to him as an example to the others and he settles down.

Ayla has opted out of the chaotic battle, instead moving to Zone VI and ducking down the conveniently unlocked Mystery Hatch. Inside, she finds a well-lit corridor; the walls and ceiling are a stark white, while the floor is covered in a rather expensive-looking black carpet. She instinctively wipes her shoes off on the door mat near the ladder- it's a really nice carpet, no reason to ruin it.


Turn Two

As penance for acting twice on Turn One, and definitely not just because I don't feel like rolling more dice, Blast Lizard is unable to act! He flips the fourth wall the bird again, so I deal another 3 Damage to him. Know your place.

James takes a long, hard look at the bomb Ilia exploded. Yep. Sure is a bomb. Sure did explode. Smacking the bombs with something energy-based is definitely a weak point. Theodora, Gaven, and Ilia follow that advice, striking with their lightning magic and fire arrows respectively, for a combined 15 Damage once all three struck bombs detonate. Evelyn finally gets to use her weapon for something, Adapting it into a Flare Shotgun and shooting two bombs at once for another 10 Damage.

Giovanni sneaks behind Blast Lizard and slams his hammer into one of the orbs... only for it to just sort of break apart. There's no explosion, which isn't that surprising in hindsight.

Maud moves to play bouncer over by the Mystery Hatch, just as Ayla moves deeper into its interior...



By this point, Ayla had walked down the same straight corridor for at least two minutes, which was mildly disconcerting. However, just up ahead a sharp right-hand turn was visible; hopefully there would be something down here other than a dead end.

She makes the turn... and is met with an inexplicable, terrifying opponent.

Spoiler:















Nearly everyone who lives near Fort Midia has heard the tales of the Greaser Mouse, he who dominated every Super Bash Sisters Melee tournament within fifty miles of the Fort with his TAS-quality Fox gameplay before disappearing into the aether fifteen years ago, promising to return "when the time was right". A legend turned myth, some doubt he ever existed, while others assume he simply cheated his way to the top. However, as he locks eyes with Ayla- and utters the infamous battle cry of "Nobody can beat my Fox, haha!"- there's simply no denying the immense aura of power surrounding him. There's no malice, simply a challenge. If she won, the rewards would likely be immense...

His Fox is simply too skilled to defeat unassisted, though. She's going to need an edge.

She's going to need port priority.

Ayla challenges Mickey Mouse to a Togepi Roulette battle. Setting down his GameCube controller, he nods in acceptance and boots his computer.


Round 3

Ayla's gamble pays off immediately- with a devastating Sheer Cold on the first turn, she gains an incredible early lead that Mickey is forced to struggle against in vain for the remainder of the first match. A string of unlucky NVE moves didn't help his case, either, and the match rapidly draws to a close in Ayla's favor.

The second match doesn't go much better- while things still look close in the early game, a string of unlucky healing moves leave Ayla with the HP advantage once more. Despite some lucky status moves and stat boosts, an Octolock to his final Togepi leaves Mickey's defences in shambles; Ayla mops up the last of his HP with ease.

The resulting Fox vs. Fox matchup- no items, Final Destination- is truly a match for the ages. It's a shame I've never seen any Melee played. I'd love to describe it for you; really, I would. There are probably a lot of wave dashes? I think I've heard that word used before? Shines too, most likely. Fox has a gun, right?

Either way, Ayla ekes out a narrow victory during Sudden Death in game five, just as the rest of the party finishes travelling down the hatch's corridor and arrives in the central room. Mickey gives Ayla a respectful handshake, then salutes her- the title passes from one mouse to another, just as the prophecy foretold.

He walks away with his head held high; despite the fact that Ilia pokes her head around the corner just after he leaves, he's nowhere to be found. Odd.



Outside, Blast Lizard moves towards Zone VI, settling himself directly outside of the mystery hatch. He's willing to wait for you to come to him, apparently.

The Queen Bomb chooses that moment to explode from somewhere withinin his gut, instantly dealing 64 Damage to him and Glassing Zone VI. Blast Lizard gets hurled into Zone IV by the blast.

What, did you think eating it would stop it from going off? That's not how bombs work at all.

Blast Lizard barely clings to life, at a critical 1 Hit Point. He begins to struggle to his feet, intent on somehow healing himself before simply bringing the Snake Pit down on top of the party...

Mickey Mouse arrives.

Before Blast Lizard can even register that he's appeared, Mickey snaps his fingers. The entire environment changes around them- they're suddenly surrounded by a pitch black void, the only notable features being the white terrain they stood on and the massive, gleaming white door with golden handles.

Blast Lizard is filled with an immense, sourceless sense of dread.

He moves to throw a bomb at Mickey, but Mickey is suddenly _right next to him,_ sending him flying into the air with a single punch. His flight path is intercepted by a second punch, from the opposite side- Mickey's performing the forbiddenest of forbidden techniques, the One-Man Wobble!! Blast Lizard struggles desperately in every direction, but it's no use- he's trapped!

The door slowly begins to open as Blast Lizard is juggled towards it, inch by inch. He knows what's coming next, but is helpless to stop Mickey's final full-force kick, line-driving Blast Lizard directly through the doors- which slam shut behind him. Blast Lizard has been banished to the Shadow Realm by Mickey Mouse, never to return.

Just a moment after, Mickey himself fades away- his task here is finished.




The party didn't see any of that, though. They heard Blast Lizard screaming really loudly, so he's probably dead- that's good enough for now. It's not like they can go back up the hatch to check or anything. No one has any radioactive-material-proof equipment, unfortunately.

Instead, they ascend the spiral staircase helpfully labelled with an "Exit" sign, emerging from a trap door in Zone 1. Just as they walk out, the Snake Pit collapses in on itself- Blast Lizard's definitely dead now, if he wasn't before.

It's a shame, really. He had a great backstory, lots of intrigue and betrayal, sick action sequences, the works. He was going to shift back to being Snake Lord once his HP hit zero, tell his tale, and then kick the bucket- you know, traditional RPG fashion. He's not technically dead, though, and he's not even here, so I'll probably just skip over that part. It just wouldn't be the same.

Oh! Somehow, the Train is out here as well- that's convenient. Wonder who moved it...?

The party boards the train once more. Gaven turns it around and drives it out of the fort...

...and everyone immediately hops off. They can't just leave their wagons here, those things are expensive! It's less cool than riding off in the ultra-fast train, but who wants to lose money from their money-making gesture?

Thus, everyone except Gaven rides away from the fort kind of slowly, with Liz and Beth deciding to tag along with the Diode Sisters- Beth is already basically one of them, and Liz isn't letting Beth out of her sight.





A few hours later...

A covered wagon emerged from the woods surrounding Fort Midia. Everything seemed fine... until the front gate suddenly slammed into the ground with a horrendous CLANG, thoroughly blocking entry into the fort. Just afterwards, a sudden earthquake rocked the area as an entirely inxeplicable fissure opened, dropping the exact square of land the Fort was constructed on deep into the bowels of the Earth. Not a single trace of the fort's existence was left behind, despite the consternation of the figures in the wagon.

"Jim?"

"Yeah, Steve?"

"We're never following one of your 'leads' ever again."

"...yeah, that's fair."


END OF GAME
Thank you all for playing!

Wait, that's it?:


Monroe? Epilogue:
GM_3826
GM_3826
Posts : 146
Join date : 2018-08-05
Age : 24

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Tue Aug 11, 2020 10:26 pm
James Achilles - Epilogue:
Mirkwood
Mirkwood
Posts : 31
Join date : 2020-04-27
Age : 24
Location : Sorta the mountains

Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

Wed Aug 12, 2020 4:22 pm
Ilia Epilogue??? (probably don't take this seriously):
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Fort Midia Robbery-Kerfuffle-Investigation Empty Re: Fort Midia Robbery-Kerfuffle-Investigation

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