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Tempest
Tempest
Posts : 48
Join date : 2018-08-04
Age : 26
Location : Not the mountains
https://www.project-siege.weebly.com

Roll to Dodge! Reroll Empty Roll to Dodge! Reroll

Mon Jan 13, 2020 12:01 am
Prologue:

ROLL TO DODGE: REROLL
The wacky, infinite game of praying for a natural 20 one more time

Intro and Game Rules:

ENTRANTS:
Sock (played by Sock)
kmj10 (played by kmj10)
Reef (played by GM_3826)
Taiko (played by Impromptu)
Dolly Cutter (played by Sharks)
Rahim (played by Aeront)

GAME HAS STARTED
REGISTRATION IS CLOSED


Last edited by Tempest on Mon Jan 20, 2020 10:54 am; edited 7 times in total
Sock
Sock
Posts : 10
Join date : 2019-03-04
Age : 28
Location : Right here

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 13, 2020 1:58 am
> Sock: Quickly retrieve arms from icosahedron.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 13, 2020 8:52 am
in a shocking twist, the person who expressed desire for another RtD will be joining the new RtD
GM_3826
GM_3826
Posts : 146
Join date : 2018-08-05
Age : 24

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 13, 2020 2:03 pm
Prose:
I'll be signing up as Reef.
[VIOLET]
[VIOLET]
Posts : 190
Join date : 2018-08-04
Age : 24

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 13, 2020 4:57 pm
"Aw, geez..." :

>Taiko: Wear those pajamas. It's-- it's your... signature lo-fi hip hop artist look. Yeah.
Sharks
Sharks
Posts : 59
Join date : 2018-08-05
Age : 27
Location : hell

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Sat Jan 18, 2020 8:09 am
Dolly Cutter:

>Cutter: Wait, shit, you shouldn't swear in front of children. Quick, say something PG.
Aeront
Aeront
Admin
Posts : 266
Join date : 2018-08-04
https://terrafirma.forumotion.com

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Sun Jan 19, 2020 11:58 am
"Hm...":

Rahim: This seems pretty pointless. Which way's home?
Tempest
Tempest
Posts : 48
Join date : 2018-08-04
Age : 26
Location : Not the mountains
https://www.project-siege.weebly.com

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 20, 2020 10:54 am
As the six people in the field turned around to notice each other, each holding their own twenty-sided dice in their hands, there was a sudden spark of hostility between all of them - not that they all necessarily despised one another, but for some reason or another, there was this unmistakable urge that for each of them, the other five should not be there. Or at least, not the dice in their hands...

A sudden boom rang out from far above the six, and they looked up to see what seemed to a star of bright blue, blocking the sun overhead. The star then cascaded into a shroud of the same color, forming a slightly translucent barrier that eventually stretched to cover what seemed like the entire city. It rippled with some sort of unworldly energy. A message appeared directly in the center of the dome: "ELIMINATE ALL OTHER DICE-HOLDERS - DO NOT LET THEM TAKE YOUR DICE."

They suddenly felt another urge to check the note that came crinkled with their dice, just to see if they were imagining things. And much to their surprise, the message was a little different, a little note added to the bottom: "You six aren't the only people with dice in the city. Look sharp."

Something dangerous was brewing...

GAME START



CHARACTER DATA:

AT LEAST 6 PLAYERS REMAIN
ALL PLAYERS: SELECT ACTION
GM_3826
GM_3826
Posts : 146
Join date : 2018-08-05
Age : 24

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 20, 2020 11:57 am
Prose:

Reef: Conjure up a firearm.
Aeront
Aeront
Admin
Posts : 266
Join date : 2018-08-04
https://terrafirma.forumotion.com

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 20, 2020 12:19 pm
Prose:

Rahim: Retrieve knife from person, begin heading toward buildings and interrogate the cityfolk, applying force or violence as necessary. Retrieve useful info and possible notoriety.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 20, 2020 1:24 pm
Prose:

>Klemence: Locate the city's Shopping District, searching specifically for musical items and/or climbing gear.
Sharks
Sharks
Posts : 59
Join date : 2018-08-05
Age : 27
Location : hell

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 20, 2020 5:56 pm
Prose:

>Cutter: Attempt to find a decent abandoned building to set up camp in. You're in this for the long haul. Use gossip, if it seems pertinent.
[VIOLET]
[VIOLET]
Posts : 190
Join date : 2018-08-04
Age : 24

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 20, 2020 6:35 pm
O-oh... um, bye, then..?:


>Taiko: Find a computer with a webcam and internet to use in private! Try the library, first.
Sock
Sock
Posts : 10
Join date : 2019-03-04
Age : 28
Location : Right here

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Mon Jan 20, 2020 7:16 pm
Prose:

>Sock: Yeet that die into the forehead of the nearest person.
Tempest
Tempest
Posts : 48
Join date : 2018-08-04
Age : 26
Location : Not the mountains
https://www.project-siege.weebly.com

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Tue Jan 21, 2020 1:42 am
TURN 1



Reef
Action: Conjure up a firearm.
Roll: 15

Before you could do that, Sock tosses his twenty-sided dice at you...! Roll to dodge!

Dodge Roll: 9

It bounces off the top of your head for 15 damage.

Anyway... you focus your will into the shape of a gun, imagining the barrel, the stock, the trigger. Closing your eyes, you can feel the dice in your hand rotating on their own for the briefest of moments... and when you open your eyes again, you discover that lo and behold, you're holding a very nice firearm in your hand! It's a M1 Garand, the quintessential battle rifle used in World War II. It comes pre-loaded with an 8-round clip and is quite effective in long range combat, though you may want to use something to fight when up close and personal.




Rahim
Action: Retrieve knife from person, begin heading toward buildings and interrogate the cityfolk, applying force or violence as necessary. Retrieve useful info and possible notoriety.
Roll: 8

You head for the nearby streets and grab the first person you can find, yanking them by the shoulder and interviewing them on what they know about the current situation. Unfortunately, the first person you grab responds by headbutting you with the back of his head, hitting you square on the nose for 100 damage! You stumble back, trying to nick him with your knife, but you've stepped out of range.

The man takes off his burly leather jacket, revealing a greasy white tank top and a toned, muscular build, and glares at you with blunt hate. "You really think you can stick that puny knife in one of the Black Jack Crew? I'm gonna have to beat some sense into you." He has the appearance of a ill-tempered bulldog; probably unlikely to beat you in any battle of wits, but any punch from him could send you into next week. This might get a little hairy...

The crowd of people around you who've noticed the situation unfold are slowly backing away from you, some fearing for their own safety, and some eagerly watching to see what kind of fight would unfold. You have become Notorious; for a small while, the general populace will be more fearful and respectful of you, but fish far bigger than you are more likely to go after you - and eventually get you - if you cross them. Though, this might be an opportunity to make a real name for yourself...




Klemence P. Kalamazoo
Action: Locate the city's Shopping District, searching specifically for musical items and/or climbing gear.
Roll: 5

You immediately take off in search of the commercial district, looking for stores containing goods of interest... but somewhere along the way, you took a wrong turn, took a few more bad turns after that, ducked under a fence you really shouldn't have slipped under and wound up lost.

Really, really lost.

You've found yourself stranded in the Alleyways of the city, left to sift through the piles of junk and garbage that have been accumulating out of sight for months. And while you were lost in thought trying to figure out how to leave, a feisty raccoon got the jump on you and scratched your face for 50 damage before you threw it off and it scampered away. Great.




Dolly Cutter
Action: Attempt to find a decent abandoned building to set up camp in. You're in this for the long haul. Use gossip, if it seems pertinent.
Roll: 13

You eventually come across some unused Streetside Office Space tucked in the corner of a larger urban building. It's got plenty of rooms for a small firm of, say, generic consultants, and one of the rooms has a meager office desk and swivel chair left behind in it - but more importantly, there's a window that opens into the street, and there's just enough foot traffic that passes by this office that you might be able to eavesdrop on a conversation or two, get a few hints as to what's happening. It's not much, but at the very least it'll give you some space out of everyone else's eyes to set up your next move - though, the walls are bit too beige and boring for much else.




Taiko
Action: Find a computer with a webcam and internet to use in private! Try the library, first.
Roll: 16

You make a beeline for the city's Library and put yourself at one of the public computers without any hassle. This a relatively newer model of computer, as the nearby posters proudly claim - it even comes with a decent webcam!

You immediately pull up a web browser as the library's website appears as the home page - but strangely enough, you notice a bookmark at the top of the browser window labeled "Dice-Holder Web Chat." It links to an innocent-enough domain for an web-native chat program, so you click it. The chat program loads and, even more surprisingly, immediately logs you in under your own name. What kind of crazy website is this? ...Did another Dice-Holder set this up before you got here? You look around briefly, but you don't spot anything out of the ordinary right now.

You look to see who else is online. You see two names: one is yours, and the other is somebody named "Cymbal." There are eighteen other names marked as offline, though one is crossed out. You start to see chat messages appear:

Code:
Cymbal: hi!
Cymbal: are you there? let's talk!

Oh yeah, and while you're here, you might want to consider using it to study up on what's coming next. Just try to be quiet and respectful to all the other patrons.




Sock
Action: Yeet that die into the forehead of the nearest person.
Roll: 9

You toss that die as hard as you can at the nearest noggin, which happens to be Reef's. Reef rolls to dodge...! And instead takes the dice to the top of their head. You inflict a measly 15 damage in all as you watch the dice bounce away and land somewhere in the grass.

...Wait... you suddenly feel an immense feeling of dread, like Death is waiting by your side, its scythe pressed against your neck. If you don't grab your dice before somebody takes it...!




If anyone looked up at the sky, they would see two ripples emanate from the center of the dome above, and the canopy turning a slight shade of purple.




Taiko

Huh...? Two more of the names of people offline were suddenly crossed out.

CHARACTER DATA:

AT LEAST 6 PLAYERS REMAIN
ALL PLAYERS: SELECT ACTION
GM_3826
GM_3826
Posts : 146
Join date : 2018-08-05
Age : 24

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Tue Jan 21, 2020 9:57 am
Spoiler:
Reef: Reach into your mind and attempt to nab Sock's twenty-sided die using telekinesis.
[VIOLET]
[VIOLET]
Posts : 190
Join date : 2018-08-04
Age : 24

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Tue Jan 21, 2020 12:11 pm
Score!:

>Taiko: Log into the Virtual Idol channel and start a chill stream as Magical Boy T.KO! Ask the chat (quietly, by typing) if anyone in town has noticed strange activity- and if they're doing okay. Let's build up some Super-Cool Virtual Idol charisma! It may be a good idea to accumulate fans of many talents...

Be A Magical Boy:
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Tue Jan 21, 2020 3:36 pm
Dang ol' Alley Raccoons:

>Klemence: Use your phone's GPS mapping system to find your way to the aforementioned shops.
Aeront
Aeront
Admin
Posts : 266
Join date : 2018-08-04
https://terrafirma.forumotion.com

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Tue Jan 21, 2020 10:06 pm
"Haha!:

Rahim: Intimidate the onlookers. Tell them that their only chance of surviving what's about to happen is to side with him. Throw a knife into the crowd and offer anyone who attacks the burly man a place by his side in the coming happenings.
Sharks
Sharks
Posts : 59
Join date : 2018-08-05
Age : 27
Location : hell

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Fri Jan 24, 2020 6:58 pm
Spoiler:

>Cutter: Roll the die to see if it does anything, and try to hypothesize on the nature of the effect if one occurs. If nothing happens, shrug and attempt to mentally prepare for battle by checking which of your things you have on your person - usually you have your trusty machete, at least, but you carry around some minor magical items on your person sometimes - a harmonica that makes any bird call you can remember, a pocket mirror that doesn't reflect the person holding it, a bell that only rings in the presence of ghosts, that sort of thing.
Sock
Sock
Posts : 10
Join date : 2019-03-04
Age : 28
Location : Right here

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Fri Jan 24, 2020 8:20 pm
Prose:

Sock: Reach into Reef's pocket and attempt to nab his twenty-sided die using your fingers.
Tempest
Tempest
Posts : 48
Join date : 2018-08-04
Age : 26
Location : Not the mountains
https://www.project-siege.weebly.com

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Sat Jan 25, 2020 3:15 pm
TURN 2


Reef Livonia
Action: Reach into your mind and attempt to nab Sock's twenty-sided die using telekinesis.
Roll: 15

You focus your power and manifest it into the world, reaching for the dice! Since Sock isn't holding the dice himself, he can't roll to dodge, and you successfully pull the dice into your hands! This is an awfully convenient use of your newfound psychic ability, and now you're wondering how you managed to go about the rest of your life up until now without it. You've learned the ability Psychic Grasp, which allows you to pull objects no larger or heavier than you into your hand with a mere thought! Opponents will have a hard time keeping their things - or themselves - away from you when you use this skill.

As Sock's dice fall into your hand, it suddenly becomes an amorphous ball of light! You turn to see what the effect might be on Sock... only to notice that he's going through your pockets! Roll to dodge!

Dodge Roll: 6

It's too late! Not only does Sock get away with your dice, but he also snatches your M1 Garand while you were distracted! You see your dice turn in a ball of light as well, now that it's in his hands, and a sudden weakness surges through your chest! You feel your life draining from your body; your current and maximum HP dropped by 50! The effect seems slow right now, but if you let it go on for too long...!




Taiko
Action: Log into the Virtual Idol channel and start a chill stream as Magical Boy T.KO! Ask the chat (quietly, by typing) if anyone in town has noticed strange activity- and if they're doing okay. Let's build up some Super-Cool Virtual Idol charisma! It may be a good idea to accumulate fans of many talents...
Roll: 7 (5) +2

You open up the Virtual Idol channel's website, only to be greeted with an error page saying the entire site is down for Maintenance. Weird, you don't remember the site owners saying there'd be any downtime planned for today... you're going to have to try again later or find another way to contact your fans.

Your connection to the Dice-Holder Web Chat is still up, though. You see more messages appear.

Cymbal: not sure!
Cymbal: i found this link in my email
Cymbal: how about you?





Klemence P. Kalamazoo
Action: Use your phone's GPS mapping system to find your way to the aforementioned shops.
Roll: 12 (14) -2

Oh, right. Your phone. Why didn't you think of using this earlier? You take out your Smartphone and pull up a map of the city, spotting the location of the shopping district after a little bit of finger-dragging on the screen. Looks like you initially took off in the exact opposite of the direction you were supposed to take...

You're quickly able to exit the Alleyways and make it back out onto the streets proper, but the Shopping District is a still a long walk away. You might want to find a quicker form of transport.

Your smartphone alerts you that you have an email. The only content in the message is a web link you don't recognize, but it seems harmless enough to not be malware.




Rahim
Action: Intimidate the onlookers. Tell them that their only chance of surviving what's about to happen is to side with him. Throw a knife into the crowd and offer anyone who attacks the burly man a place by his side in the coming happenings.
Roll: 4 (3) +1

As you threaten the onlookers and try to incite them into a riot against your assailant, they instead turn around and look at each other, sharing confused mumbles among themselves. Dice? The sky? Diamond Throats?? They eventually come to the conclusion that you're a raving lunatic and laugh you off, with most of the crowd leaving to attend to their own business. Some give you a dirty look as they leave; apparently you tossed your knife a bit too close to those ones.

You have gone from being Notorious to being Ridiculed, making it difficult for anyone to take you seriously. Hopefully people will eventually forget about that.

This does nothing to stop the Black Jack Crew member from throwing a nasty right hook at your face as you take a painful 150 damage. "Ha! Look where your mouth got you now. I hate smarty-pants like you, but I love it when I get to give them what they deserve!" He cracks his knuckles; he's definitely ready to throw another one of those blows. This just got a lot worse...




Dolly Cutter
Action: Roll the die to see if it does anything, and try to hypothesize on the nature of the effect if one occurs. If nothing happens, shrug and attempt to mentally prepare for battle by checking which of your things you have on your person - usually you have your trusty machete, at least, but you carry around some minor magical items on your person sometimes - a harmonica that makes any bird call you can remember, a pocket mirror that doesn't reflect the person holding it, a bell that only rings in the presence of ghosts, that sort of thing.
Roll: 13 (12) +1

You toss your die. It unceremoniously dribbles across the office before coming to a stop, one of its edges instead of one its faces pointing upward due to the uneven carpet that lines the floor. Doesn't look like there's anything that special about the die.

You then check your person for whatever you might be carrying, and successfully find your old Machete. You're not in any jungle to clear, but this will still be more than enough to break down a couple of objects, and it has a mean edge in close-range combat, too. You don't find much else noteworthy, though.

The streets are silent for now.




Sock
Action: Reach into Reef's pocket and attempt to nab his twenty-sided die using your fingers.
Roll: 19

You leap towards Reef and stick your fingers in his pockets! Reef rolls to dodge, but your hands are too nimble, and take his dice... and while he was distracted with keeping your prying hands off of him, you see an opportunity and snatch his M1 Garand! Reef's dice turns into a featureless ball of light in your hands, and you see a paleness settle in Reef's face. You feel like you came off with the steal of a lifetime!

Then Reef uses his telekinetic power to pull your dice into his hands, and as it turns into a marble of light of its own, you feel a sudden chill go through our body! You feel your life being sapped away; your current and maximum HP dropped by 50! The effect seems slow right now, but if you let it go on for too long...!




Another circular ripple courses through the dome above.




Taiko

Another of the grayed-out names in the web chat crosses itself off.

CHARACTER DATA:

AT LEAST 6 PLAYERS REMAIN
ALL PLAYERS: SELECT ACTION
GM_3826
GM_3826
Posts : 146
Join date : 2018-08-05
Age : 24

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Sat Jan 25, 2020 3:20 pm
Prose:
Reef: Close in on Sock and take your dice back, using your hands.
kmj10
kmj10
Posts : 22
Join date : 2018-08-20

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Sat Jan 25, 2020 3:38 pm
Gotta Go Fast:

>Klemence: Engage super-speed and run over to the Shopping District.
[VIOLET]
[VIOLET]
Posts : 190
Join date : 2018-08-04
Age : 24

Roll to Dodge! Reroll Empty Re: Roll to Dodge! Reroll

Wed Jan 29, 2020 12:29 am
Dang it...:

>Taiko: Read the crossed-out names on the chat. While you're at it, do some idle research on how to peacefully dismantle tense situations.
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